V.06 / TRIPLE DISC
YOUSIGNAL 01
100 INTEGRITYDISC READY
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FIRST TO 3THE AFTERGRID
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WRAITHSOLO RIVAL
100 INTEGRITYDISC READY
SECTOR 07 / THE AFTERGRID
THE GRID HAS EVOLVED.

RISE.
DEFY.
RETURN.

Take flight. Bend the fight.
Enter the next dimension of the aftergrid.

◎ 3D DISC COMBAT / FIRST TO THREE
Online opponents choose their own color.
CHOOSE YOUR OPPONENT 01—02
SHIELD READY · 2s IMMUNITY
FRIEND MATCH / ONLINE

Your team. Your arena.

Up to 8 players, including the host. Two teams of up to four. Join the room, then the host starts. First team to win three rounds wins.

OR JOIN A FRIEND

Space: jump straight up once. While airborne, press Right/Left/Down to flip right/left/back once. On mobile, tap the arena once to jump, then drag left, right, or down to flip. Angle guide: pale tapered guide previews your throw and wall reflections. Move the mouse up/down to aim vertically. Each fighter stays on their own court. Mouse aims on desktop. On mobile, drag the left side to move. Hold and drag the right side to aim, then release to throw. Tap SHIELD for protection. Preview ends at automatic recall; moving opponents may evade.

FIELD MANUAL / DISC COMBAT

Every throw is a decision.

Move & aim. WASD or arrow keys to move. Aim with your mouse. You can move anywhere on the arena floor.

Throw & recall. Hold left mouse to charge, then release. Your disc ricochets off walls and returns after three bounces or 1.5 seconds. Press Q to recall early. After a triple throw, all three discs must return before throwing again.

Guard. Tap GUARD or press right mouse for 2 seconds of complete damage protection. Recharges for 5 seconds afterward. Holding does not extend the shield.

Aerial flip. Space jumps straight up once. Then press Right, Left or Down while airborne to flip in that direction. You can clear incoming discs and throw from the air. Jumping changes your actual collision height.

Camera. Always third person and inside the arena. Movement follows the camera. Enter skips the introduction.

Floor pickups. Walk over a pickup or hit it with your disc to claim it, including on the opponent’s court. TRIPLE DISC makes your next throw launch three discs in a spread. Other pickups: HEALTH restores 25 HP, ENERGY restores 45 energy, OVERDRIVE adds 30% disc damage for 7 seconds, and SHIELD grants 2 seconds of immunity. They appear at random times and expire after 14 seconds.

Win the duel. Reduce the enemy’s integrity to zero. First to three knockouts wins.

Online. Create a room and share the invite. A direct connection is preferred; relay mode is available when direct connection fails. Keep the host’s tab visible. Friend matches are host-run, not ranked.

Touch. Drag the left stick to move. Tap JUMP to leap, then move the stick right, left or back to flip. GUARD gives a temporary shield. Touch controls aim at your opponent automatically; hold THROW to charge. Best in landscape.