Move & aim. WASD or arrow keys to move. Aim with your mouse. You can move anywhere on the arena floor.
Throw & recall. Hold left mouse to charge, then release. Your disc ricochets off walls and returns after three bounces or 1.5 seconds. Press Q to recall early. After a triple throw, all three discs must return before throwing again.
Guard. Tap GUARD or press right mouse for 2 seconds of complete damage protection. Recharges for 5 seconds afterward. Holding does not extend the shield.
Aerial flip. Space jumps straight up once. Then press Right, Left or Down while airborne to flip in that direction. You can clear incoming discs and throw from the air. Jumping changes your actual collision height.
Camera. Always third person and inside the arena. Movement follows the camera. Enter skips the introduction.
Floor pickups. Walk over a pickup or hit it with your disc to claim it, including on the opponent’s court. TRIPLE DISC makes your next throw launch three discs in a spread. Other pickups: HEALTH restores 25 HP, ENERGY restores 45 energy, OVERDRIVE adds 30% disc damage for 7 seconds, and SHIELD grants 2 seconds of immunity. They appear at random times and expire after 14 seconds.
Win the duel. Reduce the enemy’s integrity to zero. First to three knockouts wins.
Online. Create a room and share the invite. A direct connection is preferred; relay mode is available when direct connection fails. Keep the host’s tab visible. Friend matches are host-run, not ranked.
Touch. Drag the left stick to move. Tap JUMP to leap, then move the stick right, left or back to flip. GUARD gives a temporary shield. Touch controls aim at your opponent automatically; hold THROW to charge. Best in landscape.